It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Units in reserve have a chance to join combat every hour as long as there is combat width available. The Vast Offensives and Human Wave Offensive technologies from mutually exclusive branches of the Mass Assault doctrine tree reduce the width of ordinary infantry battalions by 0.4, meaning 25% more infantry battalions can fit in the same infantry frontage. The Greek mountain division (Tetragono Pezikou) is over strength by at least two battalions. I tried to add more infantry but I cant get 20 width again. This chance is greatly improved by having Radio researched, by division speed, doctrine tech, and having a signals company attached to the division. 50 instead of 40 battalions of infantry. When armored units are in combat against targets with insufficient piercing, the organization dice size is increased to 6, representing the ability of the armored unit to move more freely under fire, obtain better positioning and thus deal more damage. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as … Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. When defending, if all frontline divisions retreat while there are still reserves available, the reserves are forced to retreat as well. [2] The goal of a human wave attack is to maneuver as many men as possible into close range, hoping that the shock from a large mass of attackers engaged in melee combat would force the enemy to disintegrate or fall back. Mass assault. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. The 20 combat width is the balanced method. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. An OP +5.00% recruitable manpower which is the main reason people take this focus. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. This is compared to attackers' units hard and soft attacks to evaluate the damage done to the defenders' units. Mass Assault is basically the Soviet Union in World War II, lots of troops that are despendable and don't need much care, don't need that much supplies and can survive longer without them, and you get that +5.00% really fast but the military focus also ends really fast. During the Chinese Civil War, Nationalist Chinese accused the Chinese People's Liberation Army (PLA) of using unarmed civilians as human shields with the intention of draining Nationalist force's ammunition supplies during battles. The fighting strength of the unit is the minimum between the ratios of manpower and equipment IC. This means an unpierced armored unit on average does 3.5 organization damage per hit instead of 2.5, or 40% more damage per hit. Since then, its institutions have taken over the duchy and established a ruling council of their own - the "Yale Rectorate". In damage dealing, the number of attacks is round(hardness modified attack / 10) and the number of defenses is round(defense / 10) (round(x) is random and defined as round(x) = ⌊x⌋ + Bernoulli(x - ⌊x⌋)). "[6] U.S. Army historian Roy Edgar Appleman observed that the term "human wave" was later used by journalists and military officials to convey the image that the American soldiers were assaulted by overwhelming numbers of Chinese on a broad front, which is inaccurate when compared with the normal Chinese practice of sending successive series of five men teams against a narrow portion of the line. [2] Because of this trade-off, human wave attacks can be used by an attacker with a lack of tactical training or one who lacks firepower and the ability to manoeuvre, but who can motivate and control their men. This page was last edited on 24 January 2021, at 17:24. Make sure to plan with your generals to make the most out of this doctrine. View full playlist. Divisions will be added from the reserve unless the combat width penalty exceeds 33%. Like fuck my man power Imao – popular memes on the site ifunny.co If you spot a mistake then you are welcome to fix it. I found myself in an awkward position when I went Mass Assault and researched the -0.4 width for infantry division. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. [36][8], "Human wave" redirects here. "Banking Reform" and "A Self-Sufficient Economy" will remove the negative national spirit Moderate Poverty, while "Cloudbury Education Initiative", "Expand Northern Schools", and "Illiterate No Lo… If you are on the attacking side, consider not attacking with more units than can fit into combat width so that the rest, instead of waiting in reserve, can recover organization and gain the planning bonus. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Larger combat width so you can make larger divisions. They have a stability of 51% and war supportof 50%. In total, the armored division is expected to deal 25 * 3.5 * 90% *, Fort: penalty for attacker attack and breakthrough of. Thanks to the versatility, it harmonizes with mobile warfare and mass attack doctrines. The economy tree is shared between all political paths, and is unlocked when the national spirit Banditryis removed.

Rather than fighting for every inch of ground, enemy penetrations are largely avoided until they have extended themselves, at which point they can be cut off and destroyed by counterattacks. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. The Siege Artillery ability doubles both the probability and the damage against land forts. Mobile Warfare. [14], During the Siege of Port Arthur, human wave attacks were conducted on Russian artillery and machine guns by the Japanese which ended up becoming suicidal. For each hit, the amount of possible damage done is random; a "die" is used to randomly choose the amount of damage done. [2], However, this solution usually means that the attackers must sacrifice concealment and cover for numbers and speed. The charge was used successfully in China and is also known in relation to the Pacific War, where Japanese forces used this approach against Allied forces, often resulting in crippling Japanese casualties. A unit with defenses left has a 10% chance of being hit (90% chance of defending against a hit). [27] A typical Chinese short attack was carried out at night by small fireteams on a narrow front against the weakest point in enemy defenses. I think that mass assault is a great doctrine if you're playing in Asia. "[17], During the Russian Civil War, soldiers of the White Army charged the Bolsheviks in public areas to show that the Russian White Army was still actively fighting the Bolshevik Red Army. Still a lot of work to do. [29] Attacks by the successive Chinese fireteams were also carefully timed to minimize casualties. The amount scales with the attacker's number of attacks, soft attack component and damage scaling factor. Both are integers. Mass Assault Doctrine • The Secret Protocol for When the Queen Dies. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. Becoming addicted to mass assault doctrine in hoi4. The combat width of a division is the sum of the widths of the battalions it contains. Artillery Division: 4xINF + 4xART + ART/R-ART/LOG (20 width) Has lower ORG than regular Infantry, but more firepower per frontage. The Allies however suffered most of their losses at the hands of General Dong's troops, who used their expertise and persistence to engage in "bold and persistent" assaults on the Alliance forces, as remembered by the German Captain Usedom: the right wing of the Germans was almost at the point of collapse under the attack until they were rescued from Langfang by French and British troops; the Allies then retreated from Langfang in trains full of bullet holes. The damage done to a unit's HP reduces its manpower and equipment proportionally by HP loss percentage, in addition to equipment loss from attrition. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Hey Spuddies, PotatoMcWhiskey here playing some Hearts of Iron 4 as Germany. The name refers to the concept of a coordinated mass of soldiers falling upon an enemy force and sweeping them away with sheer weight and momentum, like an ocean wave breaking on a beach. Bonuses for out of supply or attirition situations. The human wave attack, also known as the human sea attack, is an offensive infantry tactic in which an attacker conducts an unprotected frontal assault with densely concentrated infantry formations against the enemy line, intended to overrun and overwhelm the defenders by engaging in melee combat. During combat, the ratios of equipment and manpower losses are updated to 70% of the loss in strength ratio. All happen in the first 6 techs. A unit's damage output is scaled by its fighting strength. [31] In response to the media's stereotype of Chinese assault troops deployed in vast "human seas", a joke circulated among the US servicemen was "How many hordes are there in a Chinese platoon? When more than one division participates from one side, they can combine their attack value to overcome the defense of the opposition. This is a community maintained wiki. Mass assault. [30] Due to primitive communication systems and tight political controls within the Chinese army, short attacks were often repeated indefinitely until either the defenses were penetrated or the attacker's ammunition supply were exhausted, regardless of the chances of success or the human cost. Update v1.1: Features – It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush. For the crowd act associated with sporting events, see, "Banzai Cliff was the Site of Hundreds of Suicides at the Battle of Saipan", "Japan plans final push to bring home its war dead - Asia - DW - 19.04.2016", "The 'beauty' and the horror of the Iran-Iraq war", https://en.wikipedia.org/w/index.php?title=Human_wave_attack&oldid=1000925144, Creative Commons Attribution-ShareAlike License, This page was last edited on 17 January 2021, at 11:21. Mass Assault. Enemy air superiority: penalty for defender defense or attacker breakthrough. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly … For example, many countries termed \"regiments\" were called \"brigades\" by other countries. HOI IV was actually the first real paradox game I played a lot of so I can say from experience that it will take some time to get good at the game. The defender's Defense values are used to determine how many defenses each of the defenders' units has. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. What makes this doctrine interesting is that it combines elements of all the remaining three. The number of attacks is compared to number of defenses of the defending division before calculating the possible damage, see following section on Damage dealing. Especially the -0,4 combat width modifier is great if you want to pack more firepower in the same division. The damage against infrastructure gets scaled further as described in Construction#Damage_and_repair. For example, two divisions with 100 attacks each pull their attacks versus single division with 150 defenses. The following factors modify the number of attacks and/or defenses a unit has in combat (list is not exhaustive): All positive factors stack with each other multiplicatively, so it is possible to reach very high values in a very good tactical situation. [HoI4] In defense of the Mass Assault doctrine HoI4 I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. This is a sub-reddit for Hearts of Iron 4. I usually have 40 width divisions of 25 infantry regiments, and I have managed to conquer the world quite a few times with this template. [28] During the attacks, the Chinese assault teams would disperse while masking themselves using the terrain, and this made it difficult for UN defenders to target numerous Chinese troops. [2], The human wave attack's reliance on melee combat usually makes the organization and the training of the attacking force irrelevant, but it requires either great physical courage, coercion, or morale for the attackers to advance into enemy fire. A defending unit without any defenses has a 40% chance of being hit (its chance of defending against a hit has gone down to 60%). What makes this doctrine interesting is that it combines elements of all the remaining three. For HP damage, the die size is 2 and for organization damage, it is 4. The armored division is damaged to slightly less than 100% strength and so has a 90% damage scaling factor. [2] Thus, for a human wave attack to succeed on the modern battlefield, it is imperative for the attackers to charge into the enemy line in the shortest time and in the greatest numbers possible, so that a sufficient mass can be preserved when the attackers reach melee range. Phoenician Empire so you can relive the days of Hannibal Barca and the fight the Romans. [34] Their use in the Sino-Vietnamese War is a rare example of an army with superior firepower, in this case the PLA, throwing away its advantage. The combat width penalty is calculated as 2 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 93 width (penalty of 32.5%), but not a hypothetical width of 94 (penalty of 35%). Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. The chance of being hit depends on whether the defender has any defenses left. On average, the infantry division is hit 50 * 0.1 + 50 * 0.4 = 25 times. Try to sin… Once the game begins, delete your entire army except for one infantry division. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The Mass Assault doctrine will be used on the left branch to create very durable infantry of 50 width that will eventually become 40.8 width upon completion of the proper doctrine research. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military.

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Of mobile warfare and mass attack doctrines somewhat odd, but not the scales.