Activating this class feature is a swift action. The bonus is +1 at 3rd level, +2 at 6th level, +3 at 9th level, and +4 at 12th level and higher. Grid View List View … This helps her prepare the phylactery required to become a lich. Or maybe become a vampire or ghost is too weak compared to Lich? When a dread necromancer gains access to a new level of spells, she automatically knows all the spells for that level given on the dread necromancer's spell list. Dread necromancers also have the option of adding to their existing spell list through their advanced learning ability as they increase in level (see below). The Dread Necromancer's effective druid level is equal to her Dread Necromancer level – 3. It's at the point where I don't even want to play a dread necromancer anymore because they keep complaining. Mental Bastion (Ex): The dread necromancer gains a +2 bonus on saving throws made against all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Personally, I would like to give it more minion spells like magic fang, etc. Link. The Dread Necromancer v3. "Inevitable Magic (Ex): The dread necromancer adds her Charisma modifier to caster level checks to overcome spell resistance. The spectral hand spell enables a dread necromancer to deliver a scabrous touch attack from a distance. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Channel Negative Energy (Su): Regardless of alignment, any Dread necromancer can release a wave of negative energy that deals damage to living creatures and heals undead creatures. A creature that successfully saves against the moan cannot be affected by the same dread necromancer's moan for 24 hours. Heavy Armored Casting (Ex): The dread necromancer gains Heavy Armor Proficiency as a bonus feat and may cast arcane spells from the dread necromancer spell list without suffering from Arcane Spell Failure. necromancer already knows. They have apparently been in this campaign for quite awhile and I'll be joining in at level 12. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal—such as to eradicate a bastion of light and life—might draw several dread wraiths together in a common purpose. Blind-Fight, Bodyguard, Combat Reflexes, Deepsight, Dodge, Eldritch Claws, Heavy Armor Proficiency, Fleet, Great Fortitude, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Vital Strike, In Harm’s Way, Iron Will, Lightning Reflexes, Martial Weapon Proficiency, Medium Armor Proficiency, Missile Shield, Rending Claws, Shield Focus, Shield Proficiency, Skill Focus, Toughness, Vital Strike, Weapon Finesse, Weapon Focus, or any Teamwork Feat. The Collection is a database of Pathfinder items that allows for very specific filtering. Bonus Feat, Dread Power Familiar: Always a solid choice, the familiar is an ever-present and ever-useful companion.Familiars can serve as scouts, assassins, couriers, assistants, and even meat shields in a pinch. Charnel Touch (Su): Negative energy flows through a dread necromancer’s body, concentrating in her hands. The potential to have hordes of undead followers, full 9th level spellcasting, and some great class abilities can be very enticing options. Activating this class feature is a swift action. I used to have an Animator class based on Anita Blake from those Mary Sue-ish Vampire Executioner novels by Laurell K. Hamilton. Grumbling, she pulls out a book and heads back to the body of her slain foe. The saving throw to remove the negative levels has a DC of 10 + 1/2 her class level + her Charisma modifier. Greater Channeling (Su): When the dread necromancer channels energy, the size of her channel energy dice increases from d8s to d10s. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible — such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. wraithstrike i think yours is the most balanced.. but looking at Smilodan's, i feel more flavour.. so is there a way to keep your balanced version improving with the method of choice with Ghost, Vampire or Lich? At 12th level, the dread necromancer can use this ability twice per day. Honestly, I would say return it almost completely to the original class, and start with a straight port. Activating this class feature is a swift action. The dread necromancer can use this ability a number of times per day equal to her level. Improved Dread Powers (Ex, Sp, or Su): Beginning at 8th level, the dread necromancer may select one of the following improved dread powers in place of a regular dread power. Wizard is a class in Pathfinder: Kingmaker. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. Playlists from our community. Positive Energy Resistance (Ex): The dread necromancer gains positive energy resistance 30. I really was reading this thread just because the topic interests me and honestly just thought others reading might be interested in a different take on a necromancer. The bonus persists for 1 minute per level of the dread necromancer. 8TH-LEVEL DREAD NECROMANCER SPELLS. The dread necromancer must have the Undead Mastery dread power before selecting this greater dread power. This effect is similar to the orb of the void spell, except it causes 2d4 negative levels per hit. so you mean "take the legacy as archetypes", am i right? i've a question... the topic has "fixed" in the title... so smilodan's Dread is balanced, or only Elyas solution is good? I never had a problem with the dread necromancer, but if I were going to convert it I would probably do the exact opposite of what you did, rather than doing a straight conversion, I'd probably try and take the flavor of the class and pathfinderize it or else start with one of the other options and tweak it. I'm currently working on a dread necromancer conversion. 2. A dread necromancer may channel energy a number of times per day equal to 3 + her Charisma modifier. On each such successful attack, the dread necromancer heals 5 points of damage. Incorporeal Moment (Su): As an immediate action, the dread necromancer can become incorporeal for 1 round. Fear Aura (Su): Beginning at 5th level, a dread necromancer radiates a 5-foot-radius fear aura as a free action. A dread necromancer can use the spectral hand spell to deliver this attack from a distance. A successful Will save (DC 10 + 1/2 her class level + Cha modifi er) reduces damage by half. I'd say leave it at a d6 with 1/2 BAB progression, but with the 3 styles granting bonus to-hit and HP bumps depending on the role. Posts Quoted: Reply. Her swarm attack strikes as a silver magic weapon. I might also add some more options to the dread necromancer's dread powers. WIth your GM and the other players complaining that the Dread necromancer is over powered, perhaps you might want to try something a little closer to home. Aug 31, 2015 #8 Just a warning, this guy is not going to be an optimal 'build'. The spectral hand spell enables a dread necromancer to deliver a scabrous touch attack from a distance. 11. White Necromancers fight against undead using necromancy. Her choice of martial weapon is made when the character takes her first level of dread necromancer and cannot be changed. Need a wondrous item for your hand slot below 10000 gold? temporary hit points. Heavy Fortification: A dread necromancer gains 75% resistance to critical hits; this is the equivalent of the heavy fortification armor special ability. A creature who successfully saves cannot be affected by that dread necromancer's fear aura for 24 hours. The DC for subsequent saving throws to resist the effects of the disease depends on the disease inflicted. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. "Power over Undead (Su): You receive Command Undead or Turn Undead as a bonus feat. The dread necromancer must have the Mist of the Vampire ability and be at least 16th level to select this ability. This ability only triggers once per round, regardless of the number of attacks a dread necromancer makes. Currently pathfinder has several decent necromancer type options including gravewalker witch and lord of the undead cleric. I also want there to be a mummy legacy or archetype. Charnel Touch (Su): Negative energy flows through a dread necromancer's body, concentrating in her hands. If she devours a new spell, she can replace the old temporary hit points with the ones gained from the more recent spell, thus resetting the duration. The dread necromancer can control these undead for a number of days equal to half her Charisma modifier. Another issue with the class is it doesn't have a lot of actual synergy with itself. someone have something to say about? i made a version with almost no changes to it, https://word.office.live.com/wv/WordView.aspx?FBsrc=https%3A%2F%2Fwww.faceb ook.com%2Fdownload%2Ffile_preview.php%3Fid%3D1509853695913198%26time%3D1405 519296%26metadata&access_token=100002857633253%3AAVKSUbRWEsQO-HTfw7LfF2 va1Qc_rwCJD0F8aPTHL2QdYw&title=Dread+Necromancer.docx, it won't make a clickable link but if you copy paste that to the adres bar it should open my version. The only example I can think of here is dragon disciple prc, but of course, there's a reason for the discrpency there. Her base daily spell allotment is given in the Table(see above). Dread necromancers are also proficient with light armor, but not with shields. I also notice that your Dread Necro gets Channel Energy, but not Rebuke Undead, while the older version essentually got both. She must still rest 8 hours to regain her spells. Like a sorcerer, she can cast any spell she knows without preparing it ahead of time. At 16th level, it becomes cold resistance 30. Source Spell Name Brief Description; Core: Create Greater Undead: Create shadows, wraiths, spectres, or devourers. You can always change the flavor. A dread necromancer can use this ability once per day at 3rd level, and one additional time per day for every five levels she attains beyond 3rd (2/day at 8th level, 3/day at 13th level, and 4/day at 18th level). 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